Posted 20 hours ago

Midnight Club 3 : DUB Edition (PSP)

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Adding power-ups makes races a little more crafty, and the variety of power-ups is widely different from your standard kart racer pick-up set.

As with ATV Off-Road Fury on PSP, console-quality graphics are something you get used to surprisingly fast, and unless the game does something special, it might not stand out even if it is visually stunning. A large number of Detroit techno artists are also featured on the soundtrack, reflecting the game's setting. Because the game is so frantic in its gameplay style, sending you weaving through traffic and careening around corners, the feel of speed hits you even before you get into the suped-up higher car series.The third installment in the Midnight Club series arrives with more speed, choices, and chrome than in previous editions. You've read gripes that this or that is underpowered, and that we're already seeing the highest heights that the system will hit with the launch games because bottlenecks clip its wings.

It's certainly gotten a little more polish than your average licensed Activision release, but it’s still not worth your time. Ridge Racer didn't make much use of its analog properties, Need For Speed felt squirrelly and hard to steer precisely, and Twisted Metal: Head-On just flat-out lost it when it came to steering on that nub. The game has to load every time you start a race -- it's a big, open city, but you can't do anything in it without having to reload the whole thing. To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average.Players race through open world recreations of San Diego, Atlanta, and Detroit listening to 98 (124 in the Remix version) licensed music tracks that include hip hop, rock, and other genres. Drive a wide variety of vehicle classes and trick them out with the latest rims, trims, and upgrades just like in the pages of DUB. If you've been following the hype and stats on Sony's debut entry into the handheld market, you've heard every story about this system, and you've also seen first-hand what that talk has come out to. There are still issues that I have with the game -- its framerate holds it back from being perfect, and as an exact port of a game many street racers already burned through, there's not much to get back behind the wheel for -- but the difference between 70 seconds of loadtime and 7 seconds of loadtime (still a substantial wait for a handheld game) would have been the difference between a clunker and a keeper.

According to the developer Rockstar San Diego, the three cities present in the initial 2005 release of the game were chosen due to their significance to the game's automotive and racing themes. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data. Patch in your headphones and dial the dimmer down, and you've got a game that will keep up with the rest of them with no problems.Tuners, Sport Bikes, Exotics, the Lexus SC430 and Mercedes Benz SL 500 (R230) (along with its higher-performance AMG variant, the SL 55) get "Zone" (a form of bullet time which allows for more precise handling at high speeds), Trucks/SUVs and Luxury Cars get "Agro" (which allows the vehicle to plow through traffic and other obstacles without taking damage or slowing down), and Muscle Cars and Choppers get "Roar" (the only offensive ability, it launches a sonic wave that blows away any vehicles in its path).

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